To build an APK (Android Package Kit) in Flutter, you can follow these steps:
- Open your Flutter project in your code editor of choice (like VS Code, or Android Studio).
- Ensure that your project is set up to build for Android. You can check this by looking at the Android folder in your project directory. If it doesn’t exist, you may need to run the Flutter create command to create it.
- Open a terminal in the root directory of your Flutter project.
- Run the command flutter build apk. This will build the APK for your project.
flutter build apk --release
- Once the build process completes, you can find the APK file in the build/app/outputs/flutter-apk directory.
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To build an Android App Bundle in Flutter, you can follow these steps:
add gradle. build:
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.mywatersupply"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-gradle-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}
The developer makes sure you have your keystore file properly set up and referenced in “Android/local.properties”. Here is the command to create the keystore: keytool -genkey -v -keystore ~/upload-keystore.jks -keyalg RSA -keysize 2048 -validity 10000 -alias upload as per final app bundle for Android App Store.
- Run the command flutter build appbundle. This will build the App Bundle for your project.
Build an app bundle as below command in your terminal:
flutter build appbundle --release
- Once the build process completes, you can find the .aab file in the build/app/outputs/bundle/release directory.
To build a Flutter app for iOS, you can follow these steps:
- Make sure you have Xcode installed on your Mac, as it is required to build iOS apps.
- Open a terminal in the root directory of your Flutter project.
$ flutter build ios --release
- Run the command flutter build ios. This will build the iOS app for your project.
- Once the build process completes, you can find the built app in the build/ios directory.
- flutter build ipa.
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